Contact
Greg Jaszkowiak
Technical Artist & XR Developer, Real-Time Systems, Unity/Unreal Development
Contact
BeastGears: Real-Time XR Gameplay App (Unity, Meta)
XR Prototyping & AI-Assisted Systems (Unity)
Blueprint Systems, Debugging, Materials (Unreal)
Spatial Interaction & Hand Tracking (Vision Pro)
Live XR Deployment (Vision Pro, Quest)
Geo-Tracked XR Demo: Meta Quest 3 (Unity)
Gameplay Systems & 2.5D Architecture (Godot)
Digital-to-Physical Pipeline (XR, Fabrication)
AI Motion Capture & Retargeting Pipeline
Character Rigging, Animation & Rendering (Blender)
Real-Time Vehicle Assets (Blender, Unity)
Articulated Physical Prototyping
About Me
↑Back to Top