BeastGears: Real-Time XR Gameplay Systems (Unity, Meta
Blueprint Systems, Debugging, Materials (Unreal Engine)
Unity Rapid Prototyping, AI-Assisted (Claude Code)
Spatial Video & Interaction Systems (Vision Pro)
Rigging Systems & Character Assets
Geo-Tracked XR Demo: Meta Quest 3 (Unity)
Vehicle Systems & Real-Time Assets (Blender, Unity)
Hand-Tracking Interaction Systems (Vision Pro)
AI Motion Capture & Retargeting Pipeline
Gameplay Systems & 2.5D Architecture (Godot)
Character Animation & Rendering Systems (Blender)
Live XR Systems Deployment (Vision Pro, Quest)
Digital-to-Physical Pipeline (XR, Fabrication)
Articulated Physical Prototyping
Product Design & Physical Prototyping
Animation Pipeline & Real-Time Production (Blender)
About Me