Developed a mixed-reality prototype using Unity and Meta Quest 3, implementing geo-tracked spatial anchoring to position a character in a persistent real-world location. Configured world-scale alignment and stable tracking to ensure consistent spatial behavior across outdoor environments.
Integrated a fully rigged character from Blender into a real-time XR pipeline, enabling life-scale interaction and multi-angle inspection within a physically grounded space. Focused on stability, tracking reliability, and performance in an outdoor mixed-reality context.
Key Systems
• Geo-tracked spatial anchoring (real-world positioning)
• World-scale alignment and stability
• Real-time character integration and rendering
• XR interaction and spatial presence testing
• Performance validation in outdoor XR conditions
Tools: Unity, Blender, Meta Quest 3
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