CASE STUDY:
I created a mixed-reality prototype featuring my original “Qroid” robot character. After modeling and animating the robot in Blender, I exported it into Unity using an APK mixed-reality template. I configured a geo-tracked outdoor environment for the Meta Quest 3, anchoring the robot to a fixed point in the real world. When viewed through the headset, the Qroid appears life-sized and spatially stable—allowing me to walk around it, view it from multiple angles, and test how digital characters can exist convincingly within physical environments.
RESULTS:
This prototype successfully merged character animation with world-scale spatial tracking, demonstrating stable outdoor performance and real-time rendering in mixed reality. It also opened pathways for storytelling that blend physical movement, environmental context, and interactive XR design.
Tools: Unity, Blender, Meta Quest 3