Developed an AI-driven motion capture pipeline using Rococo Studio, capturing live performance data and retargeting it to rigged 3D characters in Blender. Focused on translating raw motion data into usable animation through cleanup, keyframe refinement, and motion graph editing.
Built a repeatable workflow for processing AI-generated motion capture, enabling rapid iteration and integration into animation and real-time pipelines. Validated the use of AI motion capture as a practical solution for pre-visualization and performance-driven animation.
Key Systems
• AI-based motion capture and data processing
• Motion retargeting to rigged characters
• Keyframe cleanup and motion refinement
• Pipeline development for animation and previsualization
Tools: Rococo Studio, Blender, iPhone
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