Worked in Unreal Engine to develop and debug real-time systems, focusing on Blueprint scripting, materials, and node-based workflows. This work involved navigating pre-built projects, tracing dependencies across interconnected systems, and restoring broken functionality by reconnecting and restructuring Blueprint logic.
Developed node-based materials and shaders, including animated effects and parameter-driven visuals, applying real-time rendering principles and optimization considerations. Leveraged prior experience with Unity and node-based systems to quickly adapt to Unreal’s toolset and workflows.
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