Contact
  • Real-Time Immersive Prototypes
  • CREATIVE TECHNOLOGY STACK
  • ABOUT ME
  • UNITY META QUEST GEO TRACKING: “Qroid” Experience
  • UNITY META QUEST: “Qroid” Mech Scenario
  • INDUSTRY EVENTS: Televerse & Apple Immersive Workshop
  • BLENDER: “Gaslands” Tabletop Fan Development
  • APPLE VISION PRO SCENERY: Immersive Narrative “Wizard”
  • BLENDER: 3D / 2D-Stylized Animation “Fierce”
  • IMMERSIVE PROP DEVELOPMENT: Live Action Series
  • APPLE VISION PRO SCENERY: Hand System
  • APPLE VISION PRO SCENERY: “Treasure Chest”
  • APPLE VISION PRO SCENERY: Pulling Props from Screen
  • SHAPELAB VR: Enhanced Toy Production and Design
  • MUSIC VIDEO: “I Can’t Stop”
  • AFTER EFFECTS: 2D Puppetry “Walkman”
  • BLENDER: 3D Animation Look-Test
  • BLENDER: HDRI Compositing
  • AI MOCAP
  • MOCAP Omniscient Blender Compositing
  • MAYA: Animation “WaxHeart” Video Game
  • GODOT: Atmospheric Interactive Game
  • GODOT: Sky Story Game Demo
Greg Jaszkowiak
Contact
  • Real-Time Immersive Prototypes
  • CREATIVE TECHNOLOGY STACK
  • ABOUT ME
  • UNITY META QUEST GEO TRACKING: “Qroid” Experience
  • UNITY META QUEST: “Qroid” Mech Scenario
  • INDUSTRY EVENTS: Televerse & Apple Immersive Workshop
  • BLENDER: “Gaslands” Tabletop Fan Development
  • APPLE VISION PRO SCENERY: Immersive Narrative “Wizard”
  • BLENDER: 3D / 2D-Stylized Animation “Fierce”
  • IMMERSIVE PROP DEVELOPMENT: Live Action Series
  • APPLE VISION PRO SCENERY: Hand System
  • APPLE VISION PRO SCENERY: “Treasure Chest”
  • APPLE VISION PRO SCENERY: Pulling Props from Screen
  • SHAPELAB VR: Enhanced Toy Production and Design
  • MUSIC VIDEO: “I Can’t Stop”
  • AFTER EFFECTS: 2D Puppetry “Walkman”
  • BLENDER: 3D Animation Look-Test
  • BLENDER: HDRI Compositing
  • AI MOCAP
  • MOCAP Omniscient Blender Compositing
  • MAYA: Animation “WaxHeart” Video Game
  • GODOT: Atmospheric Interactive Game
  • GODOT: Sky Story Game Demo

BLENDER: “Gaslands” Tabletop Fan Development

Recreated tabletop gameplay in Blender with animated, interactive real-time assets and environments.

CASE STUDY: Digitally recreated the tabletop wargame “Gaslands” making animated characters, props, and environments that were real-time interactable; synced with recorded live gameplay.
RESULTS: Delivered a functional prototype for playback in Meta Quest 3.
TOOLS: Blender  |  Unity  |  Real-Time Rendering  |  VR/AR/Mobile
↑Back to Top
Powered by Adobe Portfolio