Developed a set of real-time vehicle and environment assets, building modular components designed for interactive use and consistent performance across gameplay scenarios. Focused on clean topology, efficient geometry, and assets that support animation and system-driven behavior.
Recreated tabletop gameplay mechanics in a digital environment, synchronizing animated assets with recorded gameplay timing to replicate pacing, interaction, and system logic. Emphasized real-time playback, asset responsiveness, and performance-aware design for interactive applications.
Key Systems
• Modular asset design for interactive environments
• Animation timing and system-driven playback
• Real-time rendering and performance optimization
• Asset integration for gameplay scenarios
Tools: Blender, Unity