CASE STUDY: Digitally recreated the tabletop wargame “Gaslands” developing animated characters, props, and environments designed for real-time interaction. Assets were synchronized with recorded live gameplay to replicate tabletop pacing and mechanics in a digital format.
RESULTS: Delivered a functional prototype capable of real-time playback in Meta Quest 3, demonstrating interactive worldbuilding and performance-aware asset design.
TOOLS: Blender | Unity | Real-Time Rendering | VR / AR / Mobile