Developed a playable 2.5D game prototype in Godot, building core gameplay systems, camera logic, and modular level architecture. Implemented parallax environments and layered scene structures to support depth, readability, and consistent player interaction.
Designed and scripted gameplay behaviors using GDScript, focusing on modular systems and efficient iteration. Built a reusable framework for level construction, camera control, and environment interaction within a real-time game context.
Key Systems
• Gameplay logic and interaction systems
• Camera system and parallax environment setup
• Modular level and scene architecture
• Scripting with GDScript for gameplay behaviors
Tools: Godot, GDScript, Blender