CASE STUDY: Built a playable demo for a narrative-driven platformer showcasing stylized visuals and environmental storytelling within a rapid development timeframe.
RESULTS: Developed a modular island and camera architecture, parallax backgrounds, and pixel-art visuals. Published the prototype to Itch.io, demonstrating efficient design, scripting, and iteration workflows.
TOOLS: Godot | GD Script | Blender | MS-Paint