Designed and developed character props and wearable elements using XR-based sculpting and digital modeling tools, translating assets from real-time 3D environments into physical fabrication.
Implemented a digital-to-physical pipeline, including 3D scanning, modeling, and 3D printing, to produce components fitted to real-world measurements. Focused on accuracy, fit, and structural integrity while maintaining design continuity between virtual and physical assets.
Key Systems
• Digital-to-physical asset pipeline (XR → fabrication)
• 3D scanning and real-world scale alignment
• 3D printing and iterative prototyping
• Asset translation from real-time environments to physical builds
Tools: Meta Quest 3, Shapelab VR, ZBrush, Blender, 3D Printing
3D Print Iteration
3D Print Iteration
Fabrication Lab—Bondo
Fabrication Lab—Bondo
More Bondo
More Bondo
Primer, Sanding, Primer, Sanding...
Primer, Sanding, Primer, Sanding...
Mask, Paint
Mask, Paint
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