Designed and developed character props and wearable elements using XR-based sculpting and digital modeling tools, translating assets from real-time 3D environments into physical fabrication.
Implemented a digital-to-physical pipeline, including 3D scanning, modeling, and 3D printing, to produce components fitted to real-world measurements. Focused on accuracy, fit, and structural integrity while maintaining design continuity between virtual and physical assets.
Key Systems
• Digital-to-physical asset pipeline (XR → fabrication)
• 3D scanning and real-world scale alignment
• 3D printing and iterative prototyping
• Asset translation from real-time environments to physical builds
Tools: Meta Quest 3, Shapelab VR, ZBrush, Blender, 3D Printing
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