Developed a real-time XR mech prototype in Unity, combining VR-sculpted assets, AI-assisted scripting, and rapid system iteration to build a playable interactive experience.
Created cockpit and environment assets using VR sculpting tools, then integrated them into Unity alongside a custom-built mech system. Leveraged AI-assisted development (Claude Code) to generate and refine scripts and tools, including a stereoscopic camera system for external mech viewpoints.
Focused on rapid prototyping workflows, iterating across modeling, scripting, and system integration to quickly test gameplay ideas and technical approaches within a unified real-time pipeline.
Key Systems
Unity-based XR prototyping and gameplay systems
AI-assisted scripting and tool development (Claude Code)
Custom stereoscopic camera system
VR-sculpted asset integration (Shapelab → Unity)
Rapid iteration across gameplay, tools, and rendering
Tools: Unity, Claude Code, Shapelab VR, Blender