Created immersive spatial experiences for Apple Vision Pro, combining stereoscopic video with real-time 3D interaction systems in Scenery.
Work explores how hand tracking, spatial VFX, and video-synchronized interactions can function together within a unified XR experience.
Hand-Tracking & Interaction System Prototypes
A series of interaction prototypes exploring hand-tracked input, collision detection, and spatial responsiveness across multiple use cases. Don’t get motion sick!
Includes gesture-driven interactions, object manipulation, and video-synchronized behaviors designed for real-world XR environments.