I’m a pipeline-hacking, XR-pioneering animator blending stylized storytelling with real-time tech—focused on emerging tools in XR, VR, and AR. I’m passionate about experimenting with interactive virtual puppetry, fabrication, performance capture, and deformation rigging across both 2D and 3D.
Hailing from Burbank, California, I’ve always been hands-on: tinkering, exploring, and building tools to tell stories. That mindset shaped my creative approach and taught me to pick up whatever skill or software it takes to bring ideas to life.
This year, I expanded my toolkit while interning at Light Sail VR, developing immersive prototypes for the Apple Vision Pro using Scenery, Blender, and 180° stereoscopic immersive video. From real-time object storytelling to hand-tracking interaction systems, I helped push interactivity beyond default hardware constraints.
Naturally intuitive with new XR technologies, I adapt quickly to evolving platforms and workflows. My experience spans the Meta Quest, Apple Vision Pro, HTC Vive, Acer SpatialLabs 3D Monitor, and LiDAR-based scanning tools like Omniscient and Polycam. Whether crafting a cinematic game loop or prototyping a physical-to-digital interaction, I bring together animation, game development, and fabrication to turn bold ideas into polished results—fast.

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