I’m a pipeline-hacking, XR-pioneering animator blending stylized storytelling with real-time technology, focused on the frontier of immersive media across XR, VR, and AR platforms. I’ve been exploring VR since 2017, driven by a fascination with interactive systems, performance capture, and fabrication, creating characters and worlds that feel alive in both 2D and 3D.
Hailing from Burbank, California, I’ve always been hands-on...tinkering, building, and exploring new ways to tell stories through design and motion. That curiosity drives my creative process and keeps me expanding my toolkit with whatever skill or software a project demands.
Most recently, I completed an internship at Light Sail VR, where I helped develop immersive prototypes for Apple Vision Pro using Scenery, Blender, Maya, Unity, and immersive video (360°, 180°, stereoscopic). From real-time object storytelling to gesture-based interaction experiences, I contributed to pushing interactivity beyond default hardware limits and into new creative territory.
Now seeking new opportunities, I’m eager to join a forward-thinking studio exploring animation, real-time engines, and spatial storytelling. My experience spans Meta Quest, Apple Vision Pro, HTC Vive, Acer SpatialLabs 3D, and LiDAR-based tools like Omniscient and Polycam. Whether crafting a cinematic game sequence or prototyping a physical-to-digital experience, I merge artistry and technology to build immersive, story-driven worlds that feel tangible, emotional, and alive.