I’m a pipeline-hacking XR developer and animator focused on embodied storytelling, interactive systems, and world-scale immersion. I’ve been exploring XR since 2017, driven by a fascination with performance, physicality, and how digital worlds can feel tangible and alive.
My recent work includes leading development of an original XR game created for the Meta Horizon Start program, delivering a complete playable experience in a compressed timeline. I coordinated a small creative team on art and worldbuilding while owning Unity-based development, including custom input systems, event-driven interaction logic, and performance-optimized VR gameplay.
Hailing from Burbank, California, I bring a hands-on, experimental mindset to everything I build—comfortably moving between animation, interaction design, fabrication, and real-time engineering. My experience spans Meta Quest, Apple Vision Pro, and immersive media workflows developed both in-studio and live at industry showcases.
I’m in collaborating with forward-thinking teams exploring immersive storytelling, real-time technology, and experiential entertainment into new creative territory.
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