I’m a pipeline-hacking, XR-pioneering animator blending stylized storytelling with real-time tech—focused on emerging tools in XR, VR, and AR. I’m passionate about experimenting with interactive virtual puppetry, fabrication, performance capture, and deformation rigging across both 2D and 3D.
Hailing from Burbank, California, I’ve always been hands-on; tinkering, exploring, and building tools to tell stories. That mindset shaped my creative approach and taught me to pick up any skill or software needed to bring ideas to life.
Naturally intuitive with new XR technologies, I adapt quickly to evolving platforms and pipelines. From animated music videos to articulated toy prototypes, my work spans indie games, immersive storytelling, and rapid prototyping. I fuse animation, game dev, and fabrication to transform bold ideas into polished results—fast.
Backed by a versatile technical toolset and a story-first mindset, I’m always ready to dive in and build what’s next.
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Proficient in XR and immersive hardware platforms including Meta Quest, Apple Vision Pro, HTC Vive, Acer Spatial Labs 3D Monitor, and LiDAR-based scanning tools like Omniscient and Polycam.
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