Deployed and operated real-time XR experiences using Apple Vision Pro and Meta Quest 3 in live, high-traffic environments, supporting immersive video playback, hand-tracking interaction, and spatial media workflows.
Configured and managed XR systems for public demonstration, ensuring stability, usability, and consistent performance across repeated sessions. Delivered hands-on demonstrations of spatial video and interactive XR content, adapting experiences in real time based on user interaction and environment conditions.
Collaborated with cross-functional teams to support immersive media showcases, working directly within production environments alongside partners including Apple, Meta, and Light Sail VR.
Key Systems
• XR system deployment and live demo operation
• Spatial video playback and immersive media workflows
• Hand-tracking interaction and real-time user input
• Performance stability in live environments
Tools: Apple Vision Pro, Meta Quest 3, Scenery, Blackmagic URSA, Spatial Video Camera
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