Contact
Real-Time Immersive Prototypes
CREATIVE TECHNOLOGY STACK
ABOUT ME
UNITY META QUEST GEO TRACKING: “Qroid” Experience
UNITY META QUEST: “Qroid” Mech Scenario
INDUSTRY EVENTS: Televerse & Apple Immersive Workshop
BLENDER: “Gaslands” Tabletop Fan Development
APPLE VISION PRO SCENERY: Immersive Narrative “Wizard”
BLENDER: 3D / 2D-Stylized Animation “Fierce”
IMMERSIVE PROP DEVELOPMENT: Live Action Series
APPLE VISION PRO SCENERY: Hand System
APPLE VISION PRO SCENERY: “Treasure Chest”
APPLE VISION PRO SCENERY: Pulling Props from Screen
SHAPELAB VR: Enhanced Toy Production and Design
MUSIC VIDEO: “I Can’t Stop”
AFTER EFFECTS: 2D Puppetry “Walkman”
BLENDER: 3D Animation Look-Test
BLENDER: HDRI Compositing
AI MOCAP
MOCAP Omniscient Blender Compositing
MAYA: Animation “WaxHeart” Video Game
GODOT: Atmospheric Interactive Game
GODOT: Sky Story Game Demo
Greg Jaszkowiak
Contact
Real-Time Immersive Prototypes
CREATIVE TECHNOLOGY STACK
ABOUT ME
UNITY META QUEST GEO TRACKING: “Qroid” Experience
UNITY META QUEST: “Qroid” Mech Scenario
INDUSTRY EVENTS: Televerse & Apple Immersive Workshop
BLENDER: “Gaslands” Tabletop Fan Development
APPLE VISION PRO SCENERY: Immersive Narrative “Wizard”
BLENDER: 3D / 2D-Stylized Animation “Fierce”
IMMERSIVE PROP DEVELOPMENT: Live Action Series
APPLE VISION PRO SCENERY: Hand System
APPLE VISION PRO SCENERY: “Treasure Chest”
APPLE VISION PRO SCENERY: Pulling Props from Screen
SHAPELAB VR: Enhanced Toy Production and Design
MUSIC VIDEO: “I Can’t Stop”
AFTER EFFECTS: 2D Puppetry “Walkman”
BLENDER: 3D Animation Look-Test
BLENDER: HDRI Compositing
AI MOCAP
MOCAP Omniscient Blender Compositing
MAYA: Animation “WaxHeart” Video Game
GODOT: Atmospheric Interactive Game
GODOT: Sky Story Game Demo
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