CASE STUDY: Tasked with animating a monster character for an indie video game using Maya and Unity’s Mecanim system.
RESULTS: Developed several animations including an idle, a bored idle, an alerted idle, and cinematic lunge played with story triggers as the player progresses. Delivered optimized character animations for public demo available on Steam.
TOOLS: Maya  |  Unity Mecanim  |  Blender  |  Animation Graph
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