CASE STUDY: Developed an interactive 3D environment in Godot emphasizing mood, pacing, and narrative atmosphere through environmental design and spatial sound.
RESULTS: Art-directed, modeled, and textured a stylized 3D world assembled in Godot with real-time effects including fog, rain, and interactable physics objects. Recorded authentic rain sounds and positioned them in-scene using 3D sound nodes to accurately match sources—such as gutters, metal roofs, and ground impact. Designed modular assets, rigged and animated a character for interaction sequences, and scripted environmental triggers for movement, sound, and visual transitions.
TOOLS: Godot  |  GD Script  |  Blender  |  Blockbench  |  Spatial Audio Recording

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