CASE STUDY: Modeled and rigged a robot character in VR to develop a look-test validating animation quality and rendering style for a short film.
RESULTS: Used immersive sculpting tools and Blender’s rigging system for look-dev animation tests and lighting scenarios; experimented with different shaders including Matcap and NPR stylization.
TOOLS: Blender | Shapelab VR | Unity (Pipeline Test) | Physics Simulation