CREATIVE TECHNOLOGY STACK
Bridging art and technology through hands-on experience with Apple Vision Pro, Meta Quest, Blender, Unity, Scenery, and Blackmagic URSA stereoscopic camera systems.
2025
ABOUT ME
XR animator and creative technologist exploring real-time storytelling through AR, VR, and interactive worldbuilding.
2025
UNITY META QUEST GEO TRACKING: “Qroid” Experience
Mixed-reality prototype that anchors my original IP “Qroid” mech in outdoor space using Unity’s geo-tracking for Meta Quest 3, users walk around and experience it as if it existed in the real world.
2025
UNITY META QUEST: “Qroid” Mech Scenario
Real-time mech controls and immersive storytelling built in Unity for VR/AR platforms.
2025
INDUSTRY EVENTS: Televerse & Apple Immersive Workshop
Demonstrated Apple Vision Pro and Meta Quest 3 experiences for attendees at Televerse25 and Apple’s Immersive Video Workshop, introducing the Emerging Media Emmy category.
2025
BLENDER: “Gaslands” Tabletop Fan Development
Recreated tabletop gameplay in Blender with animated, interactive real-time assets and environments.
2025
APPLE VISION PRO SCENERY: Immersive Narrative “Wizard”
Immersive Video for Apple Vision Pro blending 3D VFX with live-action performance.
2025
BLENDER: 3D / 2D-Stylized Animation “Fierce”
Hybrid 3D/2D short film created with immersive pre-production tools to accelerate animation workflow.
2025
IMMERSIVE PROP DEVELOPMENT: Live Action Series
AR-sculpted hero props and costume pieces 3D printed and finished for film-grade live-action production.
2025
APPLE VISION PRO SCENERY: Hand System
AR prototype using hand-tracked collision meshes for modular, low-locomotion interaction.
2025
APPLE VISION PRO SCENERY: “Treasure Chest”
Short-form AR story using hand-tracked interaction to open and explore dynamic 3D props.
2025
APPLE VISION PRO SCENERY: Pulling Props from Screen
Interactive AR sequence merging video and reality—props break the fourth wall into the viewer’s space.
2025
SHAPELAB VR: Enhanced Toy Production and Design
Hand-built toy robot prototype using augmented modeling tools for real-world manufacturing.
2025
MUSIC VIDEO: “I Can’t Stop”
Three-minute animated music video combining story, rigging, and stylized motion design; 100K+ YouTube views.
2023
AFTER EFFECTS: 2D Puppetry “Walkman”
2D puppet animation built from photo-collaged lost-and-found mechanical parts.
2022
BLENDER: 3D Animation Look-Test
VR-modeled and rigged robot for student short; pipeline test for physics, rendering, and animation style.
2024
BLENDER: HDRI Compositing
Live-action/CGI integration using HDRI lighting and motion tracking to merge real and digital performances.
2024
AI MOCAP
AI-driven motion capture cleaned and retargeted to rigged 3D characters for performance testing.
2024
MOCAP Omniscient Blender Compositing
Tested Omniscient iPad scanning and Mixamo characters composited into 3D-scanned real environments.
2024
MAYA: Animation “WaxHeart” Video Game
Freelance animation for rigged game monster; created multiple idles and cinematic attack animations.
2023
GODOT: Atmospheric Interactive Game
Atmospheric prototype built in Godot exploring lighting, sound, and environmental storytelling.
2023
GODOT: Sky Story Game Demo
2.5D story-based platformer with modular camera and world-building system; developed in 48 hours.
2023
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